Thursday, 7 July 2011

Amazing experience design


Odd fellows 936 queen st west this is the place i chose for my experience design.its designed by Castor design company the really interesting part of this place its their one and only super long table that everyone has to sit around it wether you like sitting with strangers or not but it makes you to interact with other people. in my opinion this is a simple design to interact with each other and its accessible for everybody.

Wednesday, 6 July 2011


Entering a hot yoga studio is a transformative experience. Powerful atmosphere of warmth and quietness induces peace and calmness and prepares the unity of body and mind.


The studio appeals with its simplicity. Bare-bone design eliminates possible eye distractions, allowing for a more focused practice. Any equipment is secured out of site in a hardly visible closet. Wider than it is long, the floor plan guides practitioners to set up side by side with enough room for one other person behind so that everyone can see the mirror and make posture adjustments accordingly. Hardwood floors, contemporary glass doors with translucent valance and spot lighting create an elite aesthetic one would enjoy. Cleanliness makes the space inviting and comfortable for relaxation. The absence of visual obstructions and unnecessary elements allows the sole focus on yoga practice, making the studio design successful on the principal of the Ockham’s Razor. Through simple but beautiful aesthetic, the design of the studio reiterates its function, thereby making the space appealing.

Moksha yoga studio was successfully designed in that it is effective for optimal hot yoga performance, as well as it caters to user’s preference. Not only simple in design, but also modest in size, the studio feels more unified and allows better visibility of the instructor, while dimmed lighting induces an intimate vibe. Hence, the studio achieves its efficiency by providing appropriate components for optimal individual performance. Along with the pleasing aesthetic and soothing atmosphere, the studio is sure to attract permanent customers.


AMAZING EXPERIENCE DESIGN






Using an Oral-B Electric Toothbrush is an experience that stands apart from the conventional toothbrush we know, due to careful manipulation of ergonomics, ease of access, operation and comfort in the design process. Without any unnecessary components, this toothbrush uses a chargeable battery to clean your teeth with moving bristles. This design includes a base charger that accommodates the easy to hold brush, and takes up very little space thanks to its upright position. The interface of the brush includes a timer and a light that indicates battery levels and charging/idle states. The brush is divided into two parts so that the brush end detaches from the handle, allowing for multiple users to attach their personal brushes to the battery. The simplicity of this design makes it very easy to use, providing a button where the thumb is normally placed to operate the rotating bristles. The aesthetic design of the brush is not decorative or exaggerated, and it may appeal to most dental hygienists because of its stark white colour and smooth texture.


Lost Generation

PART 2


PART 3

This experience made me feel resigned, depressed, hopeless, and then suddenly reversed it all so that I was amazed, empowered, and hopeful. It made me feel like everything is possible, and no matter what the situation, we can always change it if we have the will to do so.


PART 4

I found this experience compelling because the interaction with the user is not interactive in the traditional sense, but rather an interaction with emotions. In this way, the output of the presentation is constant, but the interpretation of it will vary greatly between viewers.

It is a clever yet simple construction of words and phrases that can be read forwards and backwards and both ways makes complete sense. Not only does it make complete sense, but also makes a profound argument that leaves the viewer both motivated and hopeful.

I think one of the aspects that makes this experience so powerful is that the words are very common, understandable by all, but with deep meaning. Thus, it is simple, applying the principle of Ockham’s Razor, as opposed to using more complex language. This, along with the various delivery methods used (on screen text, read aloud, visual cues of reversal, voice intonations, etc.), make the experience accessible to a wider audience.

Clear voice, legible font faces, uncluttered black background, voice emphasis, pace of reading & scroll text, and colour choices give a clean design feel, all contributing to the aesthetic usability of the presentation. If a presentation is not visually appealing, most times, I will not share it with others, and so the number of views here, may be a good indication of the usability of the video. Are people viewing it often and sharing it with friends? How does it compare to other videos which are not as visually appealing? This video was posted in 2007 and has over 15 million views! Another version of the same poem posted in 2009 has only around 80,000.

In this case, “performance” is not exactly a metric to be measured in the same way a keyboard might be (i.e. Dvorak vs. Qwerty). Reading or scrolling the text faster may get the message across quicker, but viewers require information to be relayed at a certain pace for it to reach them effectively, thus demonstrating that preference is more useful than performance. Making the text smaller to display more on the screen may provide more information at once, but will it be too overwhelming for a user to read if they see how long it is at the beginning? Will they pay as much attention? My guess would be no.


Imagine that you and your home is connected to outer space! Probably just about every sci-fi junkies dream, and today it's more common than you may think. Satellites are rotating in sync 36 000 km from the earth and at the same time sending us constant and reliable signals 24 hours a day from, scientific research on weather patterns to world series championship baseball games. These satellites are growing in popularity and connecting people in remote places with information that was at a time only instantly accessible in urban environments.

All individuals should have equal access to information and communication, and the medium in which it is produced should be easy to set up by the individual or a friend. Home satellite dishes can accomplish this quite simply, boxes can be shipped and simple tools used to install all hardware necessary to connect that location with Internet services. Accessibility in this sense is providing potential users from all locations with equal opportunity to access the information we take for granted. Along with the Internet connection comes Internet phone and radio which are wireless with the exception to the physical cord connecting your dish to the modem and receiver, besides that the aesthetic qualities of the natural landscape are preserved since there is no need for traditional telephone poles which residents in remote locations would have to pay for themselves. When and if the connection is not at it's best because of problems associated with not having a hard line connected to your house, it would seem like a small price to pay for not physically disrupting the area you live in.

Corning's Vision of the Future

       My initial reaction to Corning's vision was exhilaration and wonder. I was taken aback by the innovativeness and seamlessness that it provided to daily life. I've always been fascinated with touch-screen technology, and this video brings it to a new level where everything is closer and more convenient.

The new glass technology is accessible even in the bathroom



     The design features portability through thin glass sheets that can be projected to glass surfaces made out of the same material, enabling a flat screen the size of a wall. The flat screen can then act like a computer, enabling video calls and transferring information internationally through sight and touch. It also integrates software from other technologies made out of the glass, so that it merges different technologies into one.
     You would think that such a design would be widespread in homes and businesses, but its accessibility has to be taken into account. For one, this touch technology seems to rely primarily on eyesight, which would not be beneficial to the blind. Even with speech recognition technology, a person would have to see the screen in order to get the most out of its functions. With regards to simplicity, the design seems simple enough for a child to be able to use, and its interface seems to be straight forward.
     In terms of the aesthetic-usability effect, the fact that it blends different technologies seamlessly and allows touch interaction results in creativity and innovativeness since the possibilities of the interaction with technology have expanded. The video gives an example of this kind of innovativeness in the workplace environment, where designs can be drawn out on the table then projected on the screen and shared with international clients.
    Although the design seems to be fairly simple and easy to use, it might not be a favourite amongst those who dislike touch technology, or are used to other means of communicating. Not everyone prefers to operate solely on touch, although this would limit the use of plastic and other materials, which would serve to help the environment.

RAMMSTEIN live show



Rammstein is an industrial metal band from Germany. Their live performance is one of the best in the world because they put many entertainment elements into their show. Their live performance is unique and full of excitement, so the audience would feel completely different experience compare with other rock shows.

Their loud and powerful music is very fit into their industrial factory and war field like stage design. They use fireworks and the lighting of the stage to draw the audience’s attention. They did a lot of wild and dangerous actions on stage to make the whole performance more exciting. The audiences would so exciting when they see the vocalist using fire gun to shoot the keyboard player, wearing a wing that can shoot fire, and riding a machine that shooting papers to audiences. All the design of the stage, clothing, and make up are really suit in industrial metal culture. Their music reflects the themes of their song such as war, industrial workers, and Nazi. I saw their live performance once in Air Canada Centre. The audiences were really enjoyed the music and their crazy performance. I felt the heat from the fire when the vocalist using the fire gun. All the audiences were screaming and head banding while the band playing on stage. The audiences were screaming encore and they did not want the show ends. The videos show what Rammstein’s live performances look like and how the audiences enjoyed their show.

The 2Heart System: Interaction from Within



Similar to the design of the “mood ring”, this 2Hearts System controls music, emotions, and moods, through two heartbeats of humans interacting with each other. By using someone’s heartbeat and through that their feelings and tension levels, the 2Hearts System can allow two people to reveal themselves musically. My initial attraction to this interactive design is simply surrounded by the allowance of expressing true feelings without filtering. Since it is hard for someone to control or change his or her feelings, it would become somewhat challenging for someone to deceive the system.

Simple, enjoyable, useful, accessible, desirable, and powerful are all valid descriptions of this inter-relative design. Seeing as anyone who has a heartbeat can use this 2Heart System, it can be considered straightforward, practical, and available. To be able to express your emotions and arousals to another person makes this design pleasurable, attractive, and influential. The happiness and artistic qualities it promotes are the main importance of this communication system.

The 2Heart System is not only usable to many but it is also aesthetically beautiful because of its ability to hear and see another’s emotions and to be able to map his or her feelings out. When regarding performance and preference, the 2Heart System has the ability to monitor the two people who are using the computer-operated procedure and draws out a map of his or her interaction with the design. Overall, this experience design product is successful in providing accessibility, performance, usability, and simplicity.

Digital Mirror of interactive art














When I found this digital mirror, it captured my eyes for several minutes, and I wanted to make myself reflection onto the mirror right away. This digital mirror’s function is now out of the origin purpose which is reflecting people’s appearance clearly, and it performs a portrait of user’s appearance. This output creates a new aesthetic attention and evoke user’s enjoyable participation. This digital mirror looks very fun and exciting because user can be a part of composition of the mirror’s reflecting aesthetic. Each small mirror operates with a detection of user’s movement and reflects his/her appearance of figure which is the key feature. The digital mirror completely interact and accessible to everyone regardless of their physical ability. The sensor of mirror fully operates when people is getting closer within sensor’s radius. The first ball mirror makes a grey scale portrait of user’s appearance. Person standing in front of one of these pieces is instantly reflected on its surface. The mechanical mirrors all have video cameras, motors and computers on board and produce a soothing sound as the viewer interacts with them. These digital mirrors explore the line between physical and digital, nature and technology. The digital mirror used a warm and natural material such as wood to portray the abstract notion of digital pixels. It is very easy to use and participate with this digital mirror's own purpose and to provide enjoyable experience to user.






Thank you for reading :)









Rammstein Concert, an amazing experience design



Photo above, curtesy of Blog user, Ms Corpse Cafe




On May 8th, 2011, I went to the Air Canada Centre to see Rammstein in concert; a German Industrial Metal band known for their "shock-rock" and exhilirating live performances. However, what I imagined to be "shock rock" for this band did not even come close to what I had experienced - it was more like a "shock-rock opera." Their use of theatric aesthetics such as props, pyrotechnincs, and dramatic lighting and lasers added fuel to the intensity of their heavy metal sound. Even the features of the stage were designed to move around and transform into a series of grungy, futuristic scenes as the songs changed. Flame torches, high risers, stunt and flamboyant costumes gave it an over the top, metal fantatsy atmosphere, making it surreal and exciting for the audience to watch. A show for the senses, this band used these elements to create an interactive and accessible experience for the crowd, making them feel as if they were apart of the industrial metal dreamscape. The keyboardist would get involved with the crowd and there was a time where he brought out an inflatable raft and ore and "rowed" himself over top of a sea of hands. In one number, the lead singer had this huge canon that fired foam out at the moshpit. Throughout the whole concert, blazes of heat could be felt by people as far back in the top balconies whenever they were set off, and clouds of smoke hovered over the stadium. As for Ockham's razor, I would say the technical effects were complex, but the way the stage was set up to be able to move around during the performance made it look natural and fluid, rather than an interuption. What I found most interesting was the appeal for the performance, rather than the preference of the actual band. There were quite a few people who entered the concert, unfamiliar with Rammstein and their music, but came out loving the loving the whole show because of their intense performance using pyrotechnics and other amazing sensoryfeatures. For this band, theatrics are not just the icing on the cake, but a stronghold of their image and music.


Video below, curtesy of youtube user, gcarn

Digital Water Pavilion

The Digital Water Pavilion is a building with walls made entirely of water. It opened in late June 2008 at the entrance of the World Expo 2008 in Zaragoza, Spain.
The "water walls" that make up the structure are generated by high-speed computer controlled solenoid valves. They can be programmed to take varying shapes, to display patterns, images and text, and to respond dynamically to input from sensors.






Using natural element (Water has long been recognized as one of the most dynamic and engaging elements of urban public spaces) along with interactivity are the key features in DWP. In hot climates nothing is more pleasant than going through a wall of water and even not getting wet.
People have the urge to transform their own environment, but there are not a high chance to do this in public spaces. So when users come to such opportunity they jump right in and usually the result doesn’t matter to them.
The digital water pavilion is completely accessible to everyone regardless of their age and physical ability. It is fully programmed with all the sensors around the pavilion. When someone’s getting close to the wall, it opens up a gap automatically for the user to pass through it.
Everyone that spends 30 seconds watching how it functions, comes to the point that it cannot be easier going through a wall of water without getting wet. Users enjoy the playfulness so it will be remembered as a fun and pleasant experience.



Tuesday, 5 July 2011





An inspirational design that allows human communication would be some very commonly used products, such as video games, specifically A.V.A. (Alliant Valliant Arms). AVA is an online action based computer game play by several people around the world with access to the Internet. Several thousand people play the game around the world everyday. The game is all about teamwork, communication, reflex skills, and tactical skills. The guns are based off actual existing guns and the view is first person shooter. The game is very basic compared to other shooting games; the person is allowed a gun, handgun, grenade, and a knife. The point of the game is mostly to rid of the opposing team, aside from special events. The reason for its attraction it had on myself was that I felt the exhilaration of voiding bullets and shooting dead the opponent. Most definitely doing that action in real life would be horrible but the feel and tension on able to do such things to another person online is fun. As a person who have been to busy to play much video games AVA is definitely one game I find most enjoyable and worth play any chance I get.

I believe the environmental design of the landscaping was well thought out. Having a large arena and different scenario going with different arenas, each landscape places the player in the proper feel of what the objective may be. I was already hooked onto the game once started and learning the controls for the game was very easy that at once it became automatic for myself. Everything is very basic and easy to follow and overall I would completely give my thumbs up to AVA.


Flaming Lips Concert as Experience Design

The Flaming Lips are one of my favourite bands, they play psychedelic punk-tinged rock and are renowned for their elaborate live shows which often feature video screens, lasers, confetti, balloons, disco-balls, dancers and an infamous, inflatable "space-ball" which the lead singer Wayne Coyne uses to walk over top of the audience. Last year they played a show at the Molson Amphitheater which I attended and have watched clips of on YouTube repeatedly. This experience stuck with me because it is appealing on many different levels and I feel that even non-fans would be captivated by the intricacies and care they put into their performances.

The first video I have included is the opener and demonstrates the overwhelming memorability and power of their performance design :


video courtesy of the2scoops

This clip clearly displays two of the Universal Principles of Design which we read about this week: Accessibility and Aesthetic-Usability

Accessibility is embodied by the way in which the performance appeals to as many senses as possible. The music is played extremely loudly (as is the norm at concerts) so that the music functions as both an aural element and a physical sensation, while the multiple video screens (of which only the largest is pictured) sync with the songs as a visual representation of the music. People with limited sensory abilities would most likely be able to perceive at least one aspect of this performance (hear/see/feel). Music is also almost inherently accessible, as a song need not be performed in an audience members native tongue for that person to enjoy the show.

Aesthetic-Usability is also ingrained within this concert. Audience members were already presumably fans of the group's music, but a live format changes the fan/band relationship. If a group doesn't deliver an exciting performance to fans, they are likely to feel disappointed and perhaps even betrayed. This show's design ensures that the audience is steeped in the band's very specific aesthetic. From the diverse sensory stimulants of the video screen and confetti, to the ways in which the audience is physically engaged (supporting Wayne in the ball, keeping balloons moving through the crowd, recruited as stage dancers, singing back-up vocals), the concert is designed to be more of a celebration of the crowd's investment in the group than a dry re-iteration of songs everyone already knows. This strategy rewards the audience for attending and makes the concert a powerful, memorable and joyous occasion.

Proof of this success can be found in the only comment attached to the second video by Kidamneziac:

"I loved that concert, it was the most uplifting experience of my life; I can now die a happy man."


video courtesy of gregvaliquette

Despite the apparent sensory excess of the Flaming Lips aesthetic, Ockham's Razor is demonstrated in their performance in subtle ways. The modification of the song "Yoshimi Battles the Pink Robots"(a fan favourite) to an acoustic version allows the audience to sing along and the use of the video screen to close in on Wayne's face, as opposed to the psychedelic video montage in the first clip, maximizes the emotional impact of this portion of the show. The Lips utilize Ockham's Razor in the way they manipulate their song repertoire along with visuals to fit the medium of a live performance while maximizing the overall enjoyability and diversity of the experience for the audience.

As for Performance vs. Preference, fans of this group attend a live show with certain expectations in mind, I know I did, and the Flaming Lips surpassed every one of them. If they went without their specific brand of weirdness and theatrics they could easily play more songs, appeal to a wider audience, invest less of themselves into their jobs and technically be a more efficient, popular stream-lined rock group, but that isn't what their fans have come to know and love about them. Audiences don't attend concerts because they want to hear a perfect studio-accurate version of an album they already own. That would be really, really boring and there would never be a reason to leave your house. This performance is indicative of the need for a band to tour as opposed to just releasing and creating as much music as possible in their career (although in this particular case they have released a ton), which would technically benefit both the group and a wider audience of fans. Touring and performing is a way of directly linking fans and the media to a favourite band, and is therefore preferred by many people who have a deep investment in music and popular culture over bands who release immaculate albums but can't hold their own on stage.

Thanks for reading!

Monday, 4 July 2011

Welcome!

Hello class, welcome!

Please use this blog to post your assignments and projects for marking.
Teresa